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Tetsubo rpg fabled lands
Tetsubo rpg fabled lands








  1. Tetsubo rpg fabled lands Pc#
  2. Tetsubo rpg fabled lands series#

You must exceed a Difficulty, the average being 9. The core mechanic is roll 2d6 add one of 8 Ability scores (measured from 1 to 12 or 1 to 6 for starting PCs). It is a hotbed of post-civil war turmoil, shady dealings, and adventure, all of which drip with atmosphere.Ĭore Mechanic and Abilities: The book starts with the basics. It contains a detailed chapter on Yellowport which is likely to be the starting city for many new games, given that it was often the case for many readers of the gamebooks.

tetsubo rpg fabled lands

A good example of this is in the setting material that covers both the very broad and the specific.

tetsubo rpg fabled lands

The game seems aimed at getting you to play it as quickly as possible, but also allowing you time after that to delve deeper into the setting and mechanics. None of the space is wasted and what space there is is used wisely to make the book as useful to a newcomer as possible as well as cover all the bases.

Tetsubo rpg fabled lands Pc#

Inside the RPG you get all the things you would expect of a core rulebook - rules for the game, PC creation, GM advice, setting material, and an introductory scenario. I personally think that though the style is drastically different, the RPG does evoke a similar atmosphere to the gamebooks but this will be very much a your mileage may vary matter. The other hurdle here is that the gamebooks were originally illustrated by the beloved Russ Nicholson and his line work is superb. However, I have also seen people express dislike for it. I liked the fact that it had a modern feel and that a female character takes prominence. The front cover is perhaps the best example of this as seen here. However, CG style art rubs some RPGers up the wrong way and a few of the examples in Fabled Lands prove why this is the case, with at least one being absurb looking (the Barbarian, I am looking at you). It really does emphasise the modern feel of the game and I can see it being an attractive book to new and young RPGers with little history of the gamebooks. The art is generally of good quality for what it is but I think that the art choice will split a lot of fans out there. The art is a mixture of line work and a lot of CG images. The RPG has no index but it has a comprehesive two page contents page. The dark printing does make the parchment page background a little obscuring in places. There are some minor typos and format spacing issues, but on the whole its easy to follow. The printing both on the cover and in the interior seems a little too dark. The physical quality of the product is average as is par for the course for Cubicle 7. Fabled Lands RPG feels more modern to me than the other three, yet it still has all the flavours and depth that I love about the other three too.įabled Lands is a 180 page softcover book. Its youth can be seen as a disadvantage, but it is also an advanatage. Those who do know of it are just as enthused, if not more enthused, by its return and the related RPG as any of the other three. Unlike Dragon Warriors, Lone Wolf, and Advanced Fighting Fantasy, Fabled Lands does not quite has the same legacy given that it is much younger. Though none have been amazing commercial successes, they have all received support in terms of further books and a fanbase of old and new has begun to form. Dragon Warriors, Lone Wolf Multiplayer Games and Advanced Fighting Fantasy have all returned to the RPG hobby. The last few years has seen both gamebooks and the related RPGs see something of a revival.

tetsubo rpg fabled lands

Alongside this release has been the release of the first two books on an iPad app by Megara Entertainment and a Roleplaying Game by Greywood Publishing. Unfortunately, only 6 of the 12 books planned were published but with the current revival of gamebooks, the first four books of Fabled Lands have been released again to test to see if there is a market to complete books 7 to 12. It was a sandbox fantasy RPG campaign turned into a gamebook. Instead, each book covered a region of the world and you could travel around freely, creating your own story. It was unique in that it did not present a single story line.

Tetsubo rpg fabled lands series#

Fabled Lands was a series of gamebooks released in 19, right at the end (or even after) the solo gamebook era. Though there is no particular innovative elements either in terms of the mechanics or setting, the overall package is well designed and playable.įirst, some history. Fabled Lands is a solid fantasy RPG on all levels.










Tetsubo rpg fabled lands